A charming mix of RPG and RTS, Overfall is a cracking little sport that gives fans of both genres a lot to get their teeth into and which proves to be a surprisingly pleasing experience. It blends turn-primarily based fight with rogue-like sensibilities and a posh narrative to great impact, making it a game well price choosing up. The game is about in a large and dynamic fantasy-type realm and allows you to explore this world, mostly by setting sail on its many oceans and heading out into the wild blue yonder. There are various races inhabiting this world and you will have to choose whether to assist them or hinder them in their conflicts while battling foes in turn-primarily based combat and making new allies along the way.
Overfall is considerably of a mix between roguelike and tactical rpg. The fascinating factor is that the sport remains plot driven. With about 15000 copies sold on Steam, I do suppose this sport could be referred to as a hidden gem. Before everything, the turn-based mostly combat is difficult and attention-grabbing: every unit has 3 flip phases, items should mix their abilities to optimize harm output. Furthermore, the AI does not relent, the issue is difficult (properly, as challenging as you want it to be) and won’t depart you bored and yawning.